Welcome to the Tutorial!
Tactial Shooter AI and Third Person Controller Intergration
if (hit.collider.gameObject.tag == "Player")
{
hit.collider.gameObject.GetComponent<CharacterHealth>().Damage(damage,transform.position,Vector3.forward);
}
//Thanks to a user name (Ads)
{
hit.collider.gameObject.GetComponent<CharacterHealth>().Damage(damage,transform.position,Vector3.forward);
}
//Thanks to a user name (Ads)